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If You Become Humen Again When You Were a Vampire Can You Rejoin the Dawnguard

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Contents

  • 1 Quick Walkthrough
  • ii Detailed Walkthrough
    • 2.1 Escaping the Crypt
    • 2.two Castle Volkihar
    • 2.3 Choosing Vampire Lord
    • 2.4 Choosing Dawnguard
  • iii Notes
  • 4 Bugs
  • 5 Quest Stages

Choose your side!

Quest Giver: Serana
Location(s): Castle Volkihar
Prerequisite Quest: Awakening
Next Quest: The Bloodstone Chalice or A New Order
Reward: Vampire Lord form (if the souvenir is accepted)
ID: DLC1VQ02

Dwelling house sweet habitation

Quick Walkthrough [edit]

  1. Escort Serana to Castle Volkihar.
  2. Speak to Lord Harkon.
  3. Either join Volkihar or remain loyal to the Dawnguard.

Detailed Walkthrough [edit]

Escaping the Crypt [edit]

Afterwards freeing Serana, exit the cavern past crossing the pocket-sized stone bridge on the opposite side of the room you came in from, where you volition be ambushed by two gargoyles. After dealing with them, caput up to the door located to the right of where the gargoyles were hidden and enter a modest chamber. This room contains little of note, except for the numerous skeletons and leveled draugr that will assault when you pull the lever to open the next barred gate. Head through the gate to come up to a huge amphitheater with several leveled undead pacing about. Here you will find a boss chest with leveled boodle and a give-and-take wall that teaches a word of the Drain Vitality Shout. Behind the Word Wall is an chantry table with a few money purses and 2 random enchanted weapons. After dealing with the enemies and getting the desired loot, head out through the gated door at the opposite end of the room from where you came in.

Harkon giving the player character his "gift"

Castle Volkihar [edit]

Now, you are ready to accept Serana to her father at Castle Volkihar. This location is in the northwest corner of the map. You volition be able to see it from a neat distance away. The easiest mode to get there is to take the boat at Icewater Jetty, which is reachable on foot, by fast travel, or by hiring a ferryman to take you at that place. Actuate the boat and you will arrive at Castle Volkihar.

Bone hawks circle overhead and a stone bridge lined with gargoyles is in front of yous. Beyond, the castle looms. Almost halfway across the bridge, Serana will initiate chat: she wants you to keep quiet and let her do the talking.

The Watchman will open the gate when he sees his lady. Open up the door and footstep into the castle where Serana's father is waiting. A vampire named Vingalmo will face you; but he backs off when he sees Serana and goes to denote her to the grouping gathered in the main hall.

Descend into the hall and watch the reunion between Serana and Lord Harkon. After that, Harkon volition initiate conversation with you. He volition tell you there is only one thing he can requite you to cheers: his blood. Y'all now have a choice to brand. You tin stick with the Dawnguard and yous volition be immune to leave the castle in peace for your service, or y'all tin join the Volkihar vampires and accept on the mantle of a Vampire Lord.

Choosing Vampire Lord [edit]

If you choose to become a Vampire Lord, Harkon volition bite you every bit everything fades out. When you wake up, you lot and Harkon volition be in the Volkihar Cathedral. Harkon will begin teaching yous how to apply your Vampire Lord powers, which include raising dead and draining life, as well equally a claw assault. He too explains a few things, such as his history and that of his family, if you ask him about them. If you are already a vampire, he will say y'all just contracted a disease and explain that what he offers yous is true vampirism. Alternatively, if you happen to be a werewolf at the time, he will country that he can smell information technology on yous, and tin purge you of its filth. Once you are washed getting acquainted with your new powers, y'all volition be given a quest to fill The Bloodstone Beaker.

A skirmish betwixt the Dawnguard and the vampires

Choosing Dawnguard [edit]

If yous decide to stick with the Dawnguard and refuse his offer, Lord Harkon will bandage a spell that will teleport you outside the Castle gate. He besides "advises" you to never return. With the castle locked backside you, your only remaining option is to return to Fort Dawnguard and report this new discovery to the Dawnguard. In one case you arrive, you will discover the fortress nether set on by a band of vampires. After defeating the vampire attackers, you should speak to Isran and tell him what yous discovered. Following this written report, he volition give yous the duty of seeking out some of his sometime allies to create A New Order. Following the Dawnguard side of the questline will crusade Fort Dawnguard to be rebuilt and refurnished. Yous will as well have admission to Crossbow upgrades and Armored Trolls.

Notes [edit]

  • While in the castle during this quest, yous can't draw your weapon, cast spells, shout or do anything aggressive. Withal, you are gratuitous to take anything in the keep without information technology being identified as thievery, although many of the doors are locked (and can't exist picked), and there is very petty time to do then – only two gaps in the forced dialogue.
  • You lot tin still become a Vampire Lord if you lot choose to side with the Dawnguard, though information technology will not be possible until after in Dawnguard'due south main questline. If you do, your allegiance to the Dawnguard remains unchanged, though many of the Dawnguard volition treat you lot with hostility and not offer services until you're cured.
  • Siding with the Dawnguard allows admission to some unique rewards. Specifically, the Ancient Technology quests permit y'all to smith crossbows and crossbow bolts, both steel and dwarven, and Lost Relic quests allow yous to recover three unique magic items. Similarly, if you lot join the Volkihar side, the Ancient Ability, Amulets of Nighttime Power and Rings of Blood Magic quests help y'all enhance your Vampire Lord abilities.
  • If you go out the chat when Lord Harkon tells you to brand your choice, and accept too long to give an answer, he volition banish you from the castle as if y'all chose to refuse his gift.
  • If yous are a werewolf, siding with Lord Harkon will cure your lycanthropy. Notwithstanding, you can become a werewolf again past asking Aela (which volition cure your vampirism), and whatsoever lycanthropy perks which you had will be restored. You can restore your lycanthropy this way just once. You cannot advance in the Volkihar questline or use whatever of the vampire clan's services except when y'all are a vampire.
  • If yous try to bring Serana to Fort Dawnguard, she volition refuse to go inside it, having "a bad feeling about this place". Isran will tell y'all to exercise as she asked in order to find what it is all about, even if you lot tell him she's a vampire.

Bugs [edit]

  • If you lot have already discovered Castle Volkihar, then subsequently speaking to Serana for the first time when she is released from the sarcophagus she will automatically initiate dialogue with you lot that usually occurs shortly afterward arriving at Castle Volkihar. This may prevent you from inbound the castle and continuing the quest.
  • Serana may not enter the castle with you. The door will lock (requires primal) behind y'all, and trying to talk to Harkon will brandish the "this person is decorated" message.
    • PC Target Serana with the console when outside, utilize moveto thespian command one time within, then resetai.
  • After accepting Harkon'south gift and transforming into a Vampire Lord, you may be permanently frozen, unable to motion at all.
  • After your vampire induction, the other vampires in the castle will treat you as a mortal. This seems to happen because exiting the Vampire Lord form reverts your race to what y'all was earlier existence transformed, and you lot cannot revert dorsum without using Revert Form. Changing into a Vampire Lord for the first fourth dimension, practice not stand too close to Harkon, as the transformation causes damage to everyone nearby, which may make castle vampires hostile.
    • If you are unable to get-go the quest later on you have turned into a vampire and you endeavor talking to Garan Marethi, all he tells you lot is to go back to Lord Harkon and go changed back to a vampire, and you are unable to first the conversation with him. To fix this on PC, practise the post-obit: open the console, and blazon player.setrace <race>racevampire, replacing <race> with the name of your race (due east.g., player.setrace darkelfracevampire if yous are a Dark Elf).
  • If y'all refuse Harkon's gift and are returned to the boat landing, the quest A New Club may fail to start.
  • Harkon may equip the Banish spell, but just stand and stare at y'all if you refuse to become a vampire.
  • After speaking with Harkon about accepting his gift, he may not transform. If you approach him and talk to him again, he will go on to repeat the same introduction dialogue.
  • After speaking with Harkon most accepting his gift, he may non transform, instead only standing there. If you approach him and talk to him once more, he will make noises ("Yeargh") and still not transform.
    • PC Start a new game without Dawnguard installed (don't enable Dawnguard, for users of a mod manager), Save, Exit the game, Install Dawnguard (enable Dawnguard again, for mod director users), Start the savegame previously made without Dawnguard and the problems will not appear in that relieve. This procedure will not permit you to remove the bug from other savegames made with Dawnguard installed/enabled. (Tested with Nexus Mod Manager for an easy uninstallation/installation of Dawnguard.)
    • Reload to a save after entering Dimhollow Catacomb, wait 30 days, then proceed with the quest. this resets all dungeons, characters, etc... this also fixes the bug where you die later on being bitten past Harkon.
  • If you cull to accept Harkon's souvenir, you may die when he bites you lot and be forced to become back to your last relieve.
    • PC Before talking to Harkon, apply the panel commands setstage DLC1VQ02 40 followed by setstage DLC1VQ02 180. Talk to him and he will say that you have forsaken his souvenir, only will offer it to you again. Simply have it and you will proceeds the Vampire Lord power without dying from his bite.
    • You can likewise try standing behind 1 of the tables in the room before Lord Harkon addresses yous. From there, he won't be able to lunge at you lot and then you lot won't die, merely yous'll receive his souvenir anyway.
  • When leaving the castle after becoming a Vampire Lord, you may be attacked by the unabridged castle.
  • If you have a follower forth, afterward you are banished from Castle Volkihar, they may exist stuck betwixt the portcullis and front door of the castle when you wake up outside. If you tell them to expect before going in, they may be gone after y'all're banished.
    • PC Only This problems is fixed by version i.two.4 of the Unofficial Dawnguard Patch.
    • In the latter example, information technology may exist that the follower is actually inside the castle, rather than simply gone.
  • When Harkon is explaining his gift to the player, Imperial vampires are not recognized due to a missing condition bank check.
    • PC Only This bug is fixed by version 2.0.one of the Unofficial Dawnguard Patch.
  • Serana normally leaves your service equally a follower for a while upon completion of this quest, throughout the following quest A New Lodge, until after the showtime of Prophet, but sometimes tin can remain a follower (and willing to enter Fort Dawnguard after Bloodline). When this happens, it causes a dialogue oddity in Prophet (plus Sorrine and Harkon in A New Lodge are non coded to have whatsoever reaction to you asking them to join Dawnguard while you're also traveling with an obvious vampire), simply the glitch is otherwise harmless. ?
  • Sometimes the Watchman will non permit you into the castle, blocking quest advocacy. ?

Quest Stages [edit]

Bloodline (DLC1VQ02)
Stage Finishes Quest Periodical Entry
5 While exploring Dimhollow Catacomb, I freed a young woman from an ancient sarcophagus. She asked me to guide her dwelling, to a castle off the northern coast of Skyrim.

Objective 10: Lead Serana to her home

10

Objective twenty: Speak to Harkon

20 I learned that the mysterious adult female I freed from Dimhollow Crypt is named Serana. Her father Harkon is a powerful vampire lord, and in gratitude for bringing his daughter habitation, he offered me the souvenir of his claret. At present I must choose whether to accept the souvenir.
25 When I brought Serana back home later freeing her from Dimhollow Crypt, her male parent, a powerful vampire lord, offered me the gift of his blood. I refused the souvenir, and was banished. Now I must return to Vigilant Tolan and tell him what happened.
30 When I brought Serana back habitation after freeing her from Dimhollow Catacomb, her father, a powerful vampire lord, offered me the gift of his blood. I refused the gift, and was banished. Now I should return to Isran and tell him what happened.
twoscore When I brought Serana back domicile after freeing her from Dimhollow Crypt, her father, a powerful vampire lord, offered me the souvenir of his claret. I accepted the souvenir and joined his court.
180 Finishes quest ☑ When I brought Serana back home later on freeing her from Dimhollow Crypt, her male parent, a powerful vampire lord, offered me the gift of his blood. I accustomed the gift and joined his court.
190 Finishes quest ☑ When I brought Serana back home afterward freeing her from Dimhollow Crypt, her father, a powerful vampire lord, offered me the gift of his blood. I refused the gift, and was banished. I returned to Isran and told him what happened.
200 Finishes quest ☑

Objective thirty: Render to Isran

(This was intended to be displayed at the end of Stage thirty, only that phase was instead bumped to A New Order. At the point that stage was abandoned, at that place was also a scripting error that would have acquired this not to be displayed in any upshot.)
  • The following empty quest stages were omitted from the table: 0, 6, 7, 8, nine, 15.

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Source: https://en.uesp.net/wiki/Skyrim:Bloodline

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